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Hybrid workflow Planet Study

I've always been a fan of making planets. I've made plenty using textures, both from NASA or self made. I've also created a few procedural ones using nothing but masks and noises but I wanted to see what could be achieved by combining procedural masks with Poliigon PBR materials.

High Orbit Render

High Orbit Render

Low Orbit Render

Low Orbit Render

Layer breakdown

Layer breakdown

Surface Material breakdown

Surface Material breakdown