Website powered by

Hybrid workflow Planet Study

I've always been a fan of making planets. I've made plenty using textures, both from NASA or self made. I've also created a few procedural ones using nothing but masks and noises but I wanted to see what could be achieved by combining procedural masks with Poliigon PBR materials.

William barber render1

High Orbit Render

William barber render2

Low Orbit Render

William barber render4

Layer breakdown

William barber render3

Surface Material breakdown