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Grassy Hill

Initially, a quick scene to test out Gaea evolved into something a bit more in-depth.
Making heavy use of 3rd party assets, especially Graswald which I hadn't tried prior to this project. I found it very impressive.
As always using materials from Poliigon.

Main Render

Main Render

Clay Render

Clay Render

Terrain - While mostly hidden by grass and leaves in the final render, I was really impressed how easy it was to create a great look by using slope and angle maps from Gaea to mix Poliigon materials together.

Terrain - While mostly hidden by grass and leaves in the final render, I was really impressed how easy it was to create a great look by using slope and angle maps from Gaea to mix Poliigon materials together.