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Grass Study

I wanted to see what I could come up with making use of the Grass Blades texture on Poliigon.com (https://www.poliigon.com/texture/grass-blades-001)
It uses a few simple planes with the individual blades mapped to them, these were then arranged into a series of clumps and distributed via a particle system.
Material wise, I relied heavily on various noise textures to break up the variation and create 'dying' patches etc.

Final Render

Final Render

Clay Render

Clay Render

Modelled Assets and Textures used

Modelled Assets and Textures used

Node setup for color variations

Node setup for color variations