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Grass Study

I wanted to see what I could come up with making use of the Grass Blades texture on (
It uses a few simple planes with the individual blades mapped to them, these were then arranged into a series of clumps and distributed via a particle system.
Material wise, I relied heavily on various noise textures to break up the variation and create 'dying' patches etc.

William barber render3

Final Render

William barber render5

Clay Render

William barber render6

Modelled Assets and Textures used

William barber capture

Node setup for color variations